Glossary
Asset
A resource managed by Unreal Engine, such as a texture, material, mesh, audio file or Blueprint.
Blueprint
Unreal Engine's visual scripting system.
Content Browser
The editor interface for managing project assets and folders.
Data Asset
An Unreal Engine asset that stores editable configuration data. Loading Screen Pro uses Data Assets for its settings.
Editor-Only Plugin
A plugin designed for editor workflows instead of packaged game functionality.
Package / Packaged Build
A built distribution of your project. Runtime features can behave differently in packaged builds and Play-in-Editor.
PIE (Play-in-Editor)
Testing a project within the Unreal Editor.
Referencer
An object or asset that references another asset. This information is important when reviewing duplicate cleanup operations.
Redirector
An Unreal Engine mechanism for preserving references to moved or consolidated assets.
Runtime Memory Estimate
An approximation of memory used by an asset at runtime. Actual usage varies with engine settings, compression and streaming.
